Flurry

Flurry-1

CCS 1.0.1 COMPLIANT

Classes: Tank Archetype Only
Target Method: AoE (7m Range)
Cost for Use: 15 Stamina
Damages Target for: 35 Points of Stamina Damage
Status Effect on Target: Daze (85% Chance), Duration, 5 Seconds
Reuse Timer: 15 Seconds
Description: A quick flurry of attacks at all targets in 5 meter range of the user, allowing for stopping multiple targets quickly and draining some of their stamina

Flurry-II

Classes: Tank Archetype Only
Target Method: AoE (7m Range)
Cost for Use: 50 Stamina
Damages Target for: 75 Points of Stamina Damage
Status Effect on Target: Daze (85% Chance),
Duration, 5 Seconds
Reuse Timer: 15 Seconds
Description: A quick flurry of attacks at all targets in 5 meter range of the user, allowing for stopping multiple targets quickly and draining some of their stamina.

CCS Flurry-III

Classes: Tank Archetype Only
Target Method: AoE (7m Range)
Cost for Use: 75 Stamina
Damages Target for: 125 Points of Stamina Damage
Status Effect on Target: Daze (85% Chance),
Duration, 5 Seconds Reuse Timer: 15 Seconds
Description: A quick flurry of attacks at all targets in 5 meter range of the user, allowing for stopping multiple targets quickly and draining some of their stamina.

Flurry-4

CCS 1.0.1 COMPLIANT

Classes: Tank Archetype Only
Target Method: AoE (5m Range)
Cost for Use: 50 Stamina
Damages Target for: 175 Points of Stamina Damage
Status Effect on Target: Daze (85% Chance), Duration, 5 Seconds
Reuse Timer: 15 Seconds
Description: A quick flurry of attacks at all targets in 5 meter range of the user, allowing for stopping multiple targets quickly and draining some of their stamina.

Page tags: ccs skill
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