Guard

CCS 1.0.1 COMPLIANT

Tanks can now place Guard on a defensive target, be it a healer or other class, the Tank can now render their chosen defensive target invulnerable to all damage types (but not status effects) for a short period of time, which tier of this skill increases its duration, Guard has been placed in the Healing category of Skills for Tanks to take some of the weight off use of the ability due to their large dependance on their support skills and offensive skills.

Guard-1

Classes: Level 5 Tank
Target Method: Select
Cost for Use: ??
Status Effect on Target: Invulnerability
Duration: Unknown
Reuse Timer: Unknown

Guard-2

Classes: Level 15 Tank
Target Method: Select
Cost for Use: ??
Status Effect on Target: Invulnerability
Duration: Unknown
Reuse Timer: Unknown

Guard-3

Classes: Level 25 Tank
Target Method: Select
Cost for Use: ??
Status Effect on Target: Invulnerability
Duration: Unknown
Reuse Timer: Unknown

Guard-4

Classes: Level 35 Tank
Target Method: Select
Cost for Use: ??
Status Effect on Target: Invulnerability
Duration: Unknown
Reuse Timer: Unknown

Guard-5

Classes: Level 45 Tank
Target Method: Select
Cost for Use: ??
Status Effect on Target: Invulnerability
Duration: Unknown
Reuse Timer: Unknown

Guard-6

Classes: Level 55 Tank
Target Method: Select
Cost for Use: ??
Status Effect on Target: Invulnerability
Duration: Unknown
Reuse Timer: Unknown

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