1.0.1 Note: (Apr 3, 2010) Adjustments to Tank Smash and KOBlow, setting cooldowns to 10 seconds each
KO Blow-1
CCS 1.0.1 COMPLIANT
Classes: Tank Archetype Only
Target Method: Direct (5m Range)
Cost for Use: 25 Stamina
Damages Target for: 55 Points of Life Damage
Status Effect on Target: Daze (85% Chance), Duration, 7 Seconds
Reuse Timer: 20 Seconds
Description: A heavy hitting, but slow attack, with a good chance to knock your opponent senseless for a few seconds.
KO Blow-II
From Colawikki
Classes: Tank Archetype Only
Target Method: Select (5m Range)
Cost for Use: 55 Stamina
Damages Target for: 105 Points of Life Damage
Status Effect on Target: Daze (85% Chance),
Duration, 7 Seconds
Reuse Timer: 10 Seconds
Description: A heavy hitting, but slow attack, with a good chance to knock your opponent senseless for a few seconds.
KO Blow-III
From Colawikki
Classes: Tank Archetype Only
Target Method: Select (5m Range)
Cost for Use: 75 Stamina
Damages Target for: 165 Points of Life Damage
Status Effect on Target: Daze (85% Chance),
Duration, 7 Seconds
Reuse Timer: 10 Seconds
Description: A heavy hitting, but slow attack, with a good chance to knock your opponent senseless for a few seconds.
KOBlow-4
CCS 1.0.1 COMPLIANT
Classes: Tank Archetype Only
Target Method: Direct (5m Range)
Cost for Use: 75 Stamina
Damages Target for: 210 Points of Life Damage
Status Effect on Target: Daze (85% Chance), Duration, 7 Seconds
Reuse Timer: 10 Seconds
Description: A heavy hitting, but slow attack, with a good chance to knock your opponent senseless for a few seconds.