Smash

1.0.1 Note: (Apr 3, 2010) Adjustments to Tank Smash and KOBlow, setting cooldowns to 10 seconds each

Smash-1

CCS 1.0.1 COMPLIANT

Classes: Tank Archetype Only
Target Method: Direct (4m Range)
Cost for Use: 15 Stamina
Damages Target for: 25 Points of Damage
Status Effect on Target: Daze (85% Chance), Duration, 5 Seconds
Reuse Timer: 10 Seconds
Description: A basic brawlers punch that has the ability to daze the target for a brief period.

Smash-II

Classes: Tank Archetype Only
Target Method: Select (5m Range)
Cost for Use: 25 Stamina
Damages Target for: 40 Points of Damage
Status Effect on Target: Daze (85% Chance),
Duration, 7 Seconds
Reuse Timer: 10 Seconds
Description: A basic brawlers punch that has the ability to daze the target for a brief period.

Smash-III

Classes: Tank Archetype Only
Target Method: Select (5m Range)
Cost for Use: 45 Stamina
Damages Target for: 80 Points of Damage
Status Effect on Target: Daze (85% Chance),
Duration, 7 Seconds
Reuse Timer: 10 Seconds
Description: A basic brawlers punch that has the ability to daze the target for a brief period.

Smash-4

CCS 1.0.1 COMPLIANT

Classes: Tank Archetype Only
Target Method: Direct (5m Range)
Cost for Use: 45 Stamina
Damages Target for: 125 Points of Damage
Status Effect on Target: Daze (85% Chance), Duration, 8 Seconds
Reuse Timer: 10 Seconds
Description: A basic brawlers punch that has the ability to daze the target for a brief period.

Smash-V

Classes: Tank Archetype Only
Target Method: Select (5m Range)
Reuse Timer: 10 Seconds
Description: A basic brawlers punch that has the ability to daze the target for a brief period.

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