Virus

Mainly from Colawiki
Effects for lower levels still needed

Virus-I

Classes: HunterKiller
Target Method: SELECT
Cost for Use:
Damages/Heals Target for:
Status Effect on Target: POISON
Duration:
Reuse Timer: 45 seconds
Description: Virus allows the HunterKiller to infect biological and non-biological systems with a nanite based virus that damages the target heavily over time.

Virus-II

Classes: Hunterkiller Only
Target Method: SELECT (10m Range)
Cost for Use: 2 Points
Damages Target for: ??? Points of Stamina and Life Damage
Status Effect on Target: DoT (85% Chance), Duration, 20 Seconds
Reuse Timer: 45 Seconds (Cyborgs have longer cooldown timers due to having more efficient point usage)
Description: A airborne nanite based virus that poisons the target within 10 meters of the Hunterkiller, adding to its already deadly arsenal.

Virus-III

Classes: Hunterkiller Only
Target Method: SELECT (10m Range)
Cost for Use: 2 Points
Damages Target for: ??? Points of Stamina and Life Damage
Status Effect on Target: DoT (85% Chance), Duration, 20 Seconds
Reuse Timer: 45 Seconds (Cyborgs have longer cooldown timers due to having more efficient point usage)
Description: A airborne nanite based virus that poisons the target within 10 meters of the Hunterkiller, adding to its already deadly arsenal.

Virus-IV

Classes: Hunterkiller Only
Target Method: SELECT (10m Range)
Cost for Use: 2 Points
Damages Target for: ??? Points of Stamina and Life Damage
Status Effect on Target: DoT (85% Chance), Duration, 20 Seconds
Reuse Timer: 45 Seconds (Cyborgs have longer cooldown timers due to having more efficient point usage)
Description: A airborne nanite based virus that poisons the target within 10 meters of the Hunterkiller, adding to its already deadly arsenal.

Virus-V

Classes: Hunterkiller Only
Target Method: SELECT (10m Range)
Cost for Use: 2 Points
Damages Target for: ??? Points of Stamina and Life Damage
Status Effect on Target: DoT (85% Chance), Duration, 20 Seconds
Reuse Timer: 45 Seconds (Cyborgs have longer cooldown timers due to having more efficient point usage)
Description: A airborne nanite based virus that poisons the target within 10 meters of the Hunterkiller, adding to its already deadly arsenal.

Virus-VI

Classes: Hunterkiller Only
Target Method: SELECT (10m Range)
Cost for Use: 2 Points
Damages Target for: 300 Points of Stamina and Life Damage
Status Effect on Target: DoT (85% Chance), Duration, 20 Seconds
Reuse Timer: 45 Seconds (Cyborgs have longer cooldown timers due to having more efficient point usage)
Description: A airborne nanite based virus that poisons the target within 10 meters of the Hunterkiller, adding to its already deadly arsenal.

Virus-VII

Classes: Hunterkiller Only
Target Method: SELECT (10m Range)
Cost for Use: 2 Points
Damages Target for: 375 Points of Stamina and Life Damage
Status Effect on Target: DoT (85% Chance), Duration, 20 Seconds
Reuse Timer: 45 Seconds (Cyborgs have longer cooldown timers due to having more efficient point usage)
Description: A airborne nanite based virus that poisons the target within 10 meters of the Hunterkiller, adding to its already deadly arsenal.

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